![]() Control - P : Toggle between localhost and IP setting.Control - D : Duplicate the current line.Control - T : Swap the current line with the line above it.Control - Q : Exit ( warning, all unsaved changes will be lost!).Note: Under Mac OS X, use Command button instead of Control. Here is a list of currently supported shortcuts: Some functionality of Gideros Studio and the code area can be reached via shortcuts. If you don’t want that, just press the escape key and the box will close automatically. Depending on what you type in, it will make suggestions on what could be inserted and you can choose from a list box a method/function that you would like to use. The code pane of Gideros Studio also supports code completion. To set, remove and navigate between the bookmarks, use the icons on the toolbar. If you have bookmarked a line or more in your code, the gutter on the left, which shows the line numbers by default, will show little triangles to indicate that a bookmark was set there: If you want to close the file, just click on the little X next to the name of the file. To navigate between these files, just click on the name and the code area will change to this file. It supports syntax color highlighting.įor every file you have currently opened in Gideros Studio, there will be a tab with its name above the code area. The code pane is where you type your Lua code. For two, you will see error messages from Lua in the output pane: For one, you will see which assets are transferred to the player. The output pane will give you valuable information when you run your project in a player. Lua, PNG, JPEG, etc) then click "Add existing file" instead. If you already have an existing file (e.g. To add a Lua file to your project, right click on Files and choose "Add a new file". All files added to the project can be seen here. The Library panel on the left, shows the project files, including all Lua files and assets like graphics and sound. Note that you can reach any menu item using its corresponding shortcut. Help menu: Includes links to the Gideros Community Forum and the Gideros Documentation.If you want to test your application on your device, you need to install the Gideros Player application. Player menu: Launches the Gideros Player on the desktop, sends an application to the Gideros Player (on the desktop and/or the mobile device).Compile menu: Checks the syntax of your code, by compiling the project and writing the possible errors to the output console.Edit menu: Provides editing functionalities like undo, redo, cut, copy, paste, find and more.This is also the place where you export your code to Android Studio or XCode, etc. File menu: Where you open, save, close a project.The menu organization is also straightforward and easy to understand. Gideros Studio is a very simple and easy-to-use IDE. Open tutorials and 30+ example projects.When you start Gideros Studio, it opens in the welcome mode and shows the dashboard. 6.3 Specific Mac OS X key bindings for navigation.6 Gideros Studio IDE keyboard shortcuts.Just head on over to the issues page on the Gideros Debugger repository. Help and Bugsįeel free to open an issue if you have issues or questions. Note Any output from your project will appear in VSCodes DEBUG CONSOLE. raise an issue in GitHub, or browse to the Gideros Forum thread for this extension. If your project didn't launch, review the above steps and if it still doesn't work. You can now press F5 and your Gideros project should be launched inside the Gideros Player. ![]() "giderosPath": "C:/Gideros",Įdit the path to the path where your Gideros installation is, then save the launch.json file, and close it's editor tab. The launch.json file will be created and opened for you in a new VSCode editor tab. This can be done by selecting the Run > Add Configuration menu option, and then clicking Gideros Player from the drop-down selector. Once your project folder is open, you will need to create the launch.json file which the extension will use to launch your Gideros project inside the Gideros Player. Open your Gideros project folder in VSCode using the File > Open Folder menu option or the CTRL + K CTRL + O hotkey combination. Gideros Debugger exists to enable Gideros projects to be launched from within VSCode. Gideros Debugger is a modified version of the VSCodeLuaDebug by devCAT.
0 Comments
Leave a Reply. |